Volumetric attacks
SYN floods, UDP amplification, generic packet storms. Dropped at the network edge before it ever reaches your server.
DDoS protection
The filter runs for every server and every game server from the first minute. There's no protection package to add to the cart.
Layers
SYN floods, UDP amplification, generic packet storms. Dropped at the network edge before it ever reaches your server.
Filtering happens upstream, before the traffic reaches the site. Your bandwidth and your CPU stay out of it.
No protection package, no activation, no minimum term. The filter runs as soon as the server runs.
In the panel
After an attack, trace what happened — inbound, outbound, peaks.
An attack costs you nothing. Protection is part of the product, not a consumption item.
Questions
For typical attack sizes, protection is included without a separate limit. For extreme sustained attacks, we'll reach out and find a solution together.
No. Protection is active as soon as the server runs — nothing to switch on, nothing to tune.
Yes. Game servers run in the same protected network as the KVM servers and get the same filter — at no extra cost and with no separate package.