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DDoS protection

Always on. No extra cost. No asterisks.

The filter runs for every server and every game server from the first minute. There's no protection package to add to the cart.

Layers

What gets filtered

Volumetric attacks

SYN floods, UDP amplification, generic packet storms. Dropped at the network edge before it ever reaches your server.

In the network, not on your server

Filtering happens upstream, before the traffic reaches the site. Your bandwidth and your CPU stay out of it.

Every server, from minute one

No protection package, no activation, no minimum term. The filter runs as soon as the server runs.

In the panel

You see when things heat up

Traffic graph

After an attack, trace what happened — inbound, outbound, peaks.

No attack invoice

An attack costs you nothing. Protection is part of the product, not a consumption item.

Questions

About the protection

Is there a traffic limit for the protection?

For typical attack sizes, protection is included without a separate limit. For extreme sustained attacks, we'll reach out and find a solution together.

Do I need to configure anything?

No. Protection is active as soon as the server runs — nothing to switch on, nothing to tune.

Does it help with game servers too?

Yes. Game servers run in the same protected network as the KVM servers and get the same filter — at no extra cost and with no separate package.

Protection's already included. Just need the server.